Tag: Oshii Mamoru

Patlabor: The Motion Picture

 

It's rare that I'll rewatch a movie months after the effect, take its unpublished review, and almost completely scrap my thesis. Patlabor: The Motion Picture confounded my expectations when I watched it again after having rewatched the later, and alternate, TV series. It's true that not everything strictly works about this project – some of the movie shorthand is too short – but one thing is clear: Headgear had almost complete understanding of their characters even before their most properly iconic incarnation.

Despite its 99 minute running time, this film is abrupt, but its animation and feel are superlative. If Oshii Mamoru had to cut his teeth somewhere, he couldn't have picked a better project. I'm not convinced of the viability of this film as a standalone project, as it is best consumed within the context of tens of hours of other material but, rather like the OVA that preceded it, it's definitely an excellent supplement.

Mobile Police Patlabor – the original series

The original Patlabor OVA raises an interesting prospect when it comes to recommendations: because I have no idea what's presently showing on Japanese TV, what I present to you is a selection picked from my own collection amassed over the years. Given the metamorphosis of the industry, a lot of the stuff that I own is out of print, so even if I say it's good it might be hard to find. Still, history is history, and my opinions are valid whenever they're presented.

That said, can I recommend the original Patlabor when it works best when taken in the context of an entire canon: seven initial OVAs, three movies, a 47 episode TV series, a sixteen episode OVA follow up to that, and three weird paper craft specials?

Yeah, I can, I guess. The original Patlabor OVA series is a collection of experiments met with varying success, and it works best when taken in conjunction with everything that came after it. Had Patlabor ended with the initial six episodes, it is doubtful that it would have had any lasting impact beyond being a playground for Oshii Mamoru before Ghost in the Shell.

As it stands, 23 years after the event,  I'm kind of mystified by the success of Patlabor; but the industry was much different back then. This is a good supplement but not the best at standing by itself.